Originally posted by Cuddlepuppy:That's really disappointing I'd say you're in the extreme minority, because the vast majority of players over the years have always hated the idea of "grinding" out levels. I'll be putting this game down at chapter 5. I want the freedom to customize my army and level them up appropriately. What's the point of having a strategy game with a big army if the army is just whatever RNG recruits I managed to afford /keep alive plus a handful of story characters? I want to recruit, train, and optimize to my liking. That doesn't cut it.Įven if some form of grinding were introduced that limited unit level ups at the level of enemies you fight, that would be something.Īs it stands, I'm just pushing through the game with whatever ragtag group of surviving units I have on hand with no reliable way to replace, train, or optimize them. I see there is an arena, but with extremely limited uses based on RNG dropped/bought tokens. It's an expected feature in games like these, whether it's arenas, side missions, repeatable or random battles, etc. I have a few friends that live SRPGs and they lost all interest once I told them there's no grinding. I don't think I'll be playing the game any more than the few hours I put into it. But it doesn’t happen in the battles, on the tactical map or anything like that.That's really disappointing. That was a hard choice to decide we’re not going to be able to fix this for this game. That would be a really big technical challenge in the scope of what we want to do with this game. We’re kind of stuck with it, because we can do a whole UI redesign, but I’m sure you know how much time that takes. The letterboxing, I hate the fact that we have those. It blows up the resolution to 16-by-9, and it also gets rid of lag and a lot of things that were endemic to RPG Maker. We’ve actually worked with a developer who has developed something called MKXP, which is a set of DLLs and EXEs that you just slap on top of RPG Maker. The problem with RPG Maker is that it was stuck in 3-by-2 instead of 16-by-9. Which is a tiny little resolution, which I don’t think in itself is a terrible thing? You can have games that are exactly half the resolution of 1920-by-1080 and have it look totally fine. Hamilton: Well we started this in RPG Maker, which is hard-coded to be stuck in 640-by-480.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |